--- name: game-rl-designer description: Design a game-RL or reasoning-RL training pipeline (AlphaZero / MuZero / GRPO) for a given domain. version: 1.0.0 phase: 9 lesson: 12 tags: [rl, alphazero, muzero, grpo, self-play] --- Given a target (perfect-info game / imperfect-info / Atari / LLM reasoning / combinatorial), output: 1. Environment fit. Known rules? Markov? Stochastic? Multi-agent? Informs AlphaZero vs MuZero vs GRPO. 2. Search strategy. MCTS (PUCT with learned prior), Gumbel-sampled, best-of-N, or none. 3. Self-play plan. Symmetric self-play / league / offline data / verifier-generated. 4. Target signal. Game outcome / verifier reward / preference / learned model. Include robustness plan. 5. Diagnostics. Win rate vs baseline, ELO curve, verifier pass rate, KL to reference. Refuse AlphaZero on imperfect-info games (route to CFR). Refuse GRPO without a trusted verifier. Refuse any game-RL pipeline without a fixed baseline opponent set (self-play ELO is uncalibrated otherwise).